Star Trek Discovery: Black Alert
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The ultimate weapon on the USS Discovery is not any of its phasers or torpedoes, but rather its unique propulsion system: the spore drive.
Now the Discovery has accidentally slipped into the mirror universe, there the previous ISS Discovery has been destroyed. Several members of the ISS Charon would like to capture the Discover for their own aims. Will the Discovery be able to get home safely before they get captured?
In Star Trek Discovery: Black Alert, players divide into teams, and each team represents key members of either the USS Discovery or ISS Charon crew. Players take turns activating locations on their ships, navigating through the network, and attempting to accomplish missions. One crew is trying to return home, while the other wants to take their ship. Which team will emerge victorious?
Contents:
1 Game Board
19 Network Tiles
10 Character Standees
2 Ship Standees
2 Fleet tokens
10 Character Cards
6 Mission Cards
12 Corruption Cards
22 Starfleet Command Cards
27 Terran Command Cards
12 Damage Cards
4 Wounded/Detained Cards
12 Corruption Tokens
2 Current Player Tokens
36 Resource Tokens
2 Location References
1 Rulebook
Ages: 14+
Players: 2-4
Game Length: 60 minutes
Now the Discovery has accidentally slipped into the mirror universe, there the previous ISS Discovery has been destroyed. Several members of the ISS Charon would like to capture the Discover for their own aims. Will the Discovery be able to get home safely before they get captured?
In Star Trek Discovery: Black Alert, players divide into teams, and each team represents key members of either the USS Discovery or ISS Charon crew. Players take turns activating locations on their ships, navigating through the network, and attempting to accomplish missions. One crew is trying to return home, while the other wants to take their ship. Which team will emerge victorious?
Contents:
1 Game Board
19 Network Tiles
10 Character Standees
2 Ship Standees
2 Fleet tokens
10 Character Cards
6 Mission Cards
12 Corruption Cards
22 Starfleet Command Cards
27 Terran Command Cards
12 Damage Cards
4 Wounded/Detained Cards
12 Corruption Tokens
2 Current Player Tokens
36 Resource Tokens
2 Location References
1 Rulebook
Ages: 14+
Players: 2-4
Game Length: 60 minutes