T.I.M.E Stories
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Welcome Agents! The T.I.M.E. Agency Needs You.
It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment...every second counts!
In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt.
Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time?
Contents:
8 Agent Pawns
1 Time Token
1 Group Token
1 Time Captain Die
6 Action Dice
40 Normal/Skull Shields
7 Time Shields
7 Heart Shields
7 Special Shields
140 Resource Tokens
30 Life Points
24 State Tokens
Ages: 12+
Players: 2-4
Game Length: 90 minutes per session
It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment...every second counts!
In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt.
Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time?
Contents:
8 Agent Pawns
1 Time Token
1 Group Token
1 Time Captain Die
6 Action Dice
40 Normal/Skull Shields
7 Time Shields
7 Heart Shields
7 Special Shields
140 Resource Tokens
30 Life Points
24 State Tokens
Ages: 12+
Players: 2-4
Game Length: 90 minutes per session